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Briarwolf

Medium plant, unaligned
Armor Class: 13
Hit Points: 34
Speed: 40 ft

STR

13 +1

DEX

14 +2

CON

12 +1

INT

3 -4

WIS

10 +0

CHA

7 -2

Saving Throws: Dex +2
Skills: Perception +3, Stealth +4
Damage Vulnerabilities: Fire
Damage Resistances: Thunder, Lightning
Senses: passive Perception 13
Languages: Sylvan

Keen Hearing and Smell. The briarwolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The briarwolf has advantage on its attack roll against a target if at least one of the briarwolf's allies is within 5 feet of the target and that ally isn't incapacitated.   Briarblast. After being struck by a melee attack in combat, the spines of the briarwolf will flare outward much like that of a porcupine. If the creature is struck in this fashion again, the spines erupt outward with an immense amount of force in nearly every direction. All adjacent creatures must make a DC 13 Dexterity saving throw or suffer 2d6 piercing damage.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2d6+1 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Looking like a normal wolf at a distance, this creature's true nature is only known when it is too late. Twisting masses of briar and bramble converge to form a fully functional, sentient wolf. One which, when struck in combat, can flare its spines and launch them in a deadly spectacle.

Created by

xXxVanityAffair.

Statblock Type

Monster

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