Keen Senses. The anima leech has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Limited Telepathy. The anima leech can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand any language.
Magic Resistance. The anima leech has advantage on saving throws against spells and other magical effects.
Unarmed strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 ( 1d4+2 ) magical piercing/slashing/bludgeoning damage.
Beguile. The anima leech attempts to Charm a humanoid that can see or hear it.
Shapeshift. The anima leech can change its physical form to resemble any mundane or arcane Tiny creature that would appeal to the target of its Beguile.
Baby eyes. As a reaction to being targeted with a non-area-of-effect attack or harmful spell from a creature it can see, the anima leech can force the attacker to make a Charisma saving throw against a DC of 15. On a successful save, the attacker may proceed with their action; on a failed save, they must choose a new target or lose the attack or spell. Creatures immune to Charm make their saving throw with advantage.