Remove these ads. Join the Worldbuilders Guild

Withered Parasaur CR: 1/2

Large monstrosity, unaligned
Armor Class: 11 (Natural Armor)
Hit Points: 19 (3d10+3)
Speed: 40 ft

STR

15 +2

DEX

10 +0

CON

13 +1

INT

2 -4

WIS

10 +0

CHA

5 -3

Skills: Perception +2
Damage Resistances: Necrotic, Poison
Senses: Blindsight 10 ft., Passive Perception 12
Challenge Rating: 1/2

Actions

Hallowed Call (Recharge 6). The parasaur emits a haunting cry. Every hostile creature within 60 feet of the parasaur that can hear it must make a DC 9 Wisdom saving throw or take 13 (3d8) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any withered parasaurs within range can spend their use of their hallowed call (if available) as a reaction, increasing the DC of the first saving throw by 1.   Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.


Created by

FranofFunnyFun.

Statblock Type

Monster

Link/Embed