Lesser Child of the Roots
Small fey elemental, neutral
Armor Class: 12+1/4th druid level
Hit Points: 3d8+9 + xd10 where x is half your druid level rounded up
Speed:
30 ft
Saving Throws: Add the Summoner's Proficiency bonus to all saving throws made by this Child
Damage Resistances: cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: Poison
Senses: 60ft Darkvision, 15ft tremorsense
Languages: Summoner's Languages
Death Burst
When the Child of the Roots dies, it explodes in a burst of ice and lightning. Each creature within 10 feet of the exploding Child must make a DC 13 Dexterity saving throw, taking 7 [2d6] lightning damage on a failed save, or half as much damage on a successful one.
Ley Line Summon
When rolling To Hit and Damage rolls, add your Proficiency bonus and half your Wisdom modifier rounded up. The Child also uses the Proficiency bonus of the Summoner. The Child also replaces all saving throw DCs from its abilities with the Summoner's Spell Save.
Actions
Slam
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 5 (2d4) lightning damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or lose the ability to use reactions until the start of the Child's next turn.