Yellow Swarm CR: 4 (1,100 XP)
Tiny beasts, unaligned
Armor Class: 14 (natural)
Hit Points: 65 (10d8 + 20)
Speed:
0 ft
, can hover
Damage Vulnerabilities: Anything that requires a saving throw
Damage Resistances: anything that requires a to-hit roll
Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses: Blindsight 60 ft., passive Perception 10
Languages: -
Challenge Rating: 4 (1,100 XP)
Swarm 2.0. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny beast. The swarm can’t regain hit points or gain temporary hit points. A swarm takes half damage from attacks that use an attack roll and double damage from effects that require it to make a saving roll. Creatures that are not swarms are impaired while they remain in the swarm’s space or within 5 feet of it and have disadvantage on attack rolls and Constitution saving throws to maintain concentration. The area of the swarm is considered difficult terrain.
Actions
Yellow Prosbuscious. The swarm attacks all creatures that share a space with it and automatically does 17 ( 4d6+3 ) piercing damage, or 10 ( 2d6+3 ) piercing damage if the swarm has half of its hit points or fewer. Each time the swarm does damage they drain some brain fluid, phasing in and out of the creature they are targeting. The target looses 1d4 INT points.
Yellow swarms are groups of insect-like creatures. They must stay in close proximity to one another, or they lose their ability to remain on this plane of existence. They look like a small cloud of yellow locusts until you get close enough to see that they are transparent and oddly configured, with asymmetrical bodies that have seven legs and five wings.
Hunger for Brain Fluids. Yellow swarms feed on various chemicals in the brains and spines of living creatures. Defending against this hunger is tough because a yellow swarm is always fading in and out of reality. Yellow swarms often linger near interdimensional gates or other access points, so the presence of a swarm is a good indicator that a gate is nearby.
Suggested Environments
Technological, Interdimensional