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Swarm of Webbirds CR: 1 (200 XP)

Tiny aberration, unaligned
Armor Class: 14 (natural armor)
Hit Points: 26
Speed: 5 ft , fly: 30 ft

STR

14 +2

DEX

16 +3

CON

12 +1

INT

2 -4

WIS

11 +0

CHA

4 -3

Skills: Stealth +7
Damage Vulnerabilities: anything that requires a saving throw
Damage Resistances: anything that requires a to-hit roll
Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses: blindsight 10ft., darkvision 60ft., passive Perception 10
Languages: -
Challenge Rating: 1 (200 XP)

Swarm 2.0. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny aberation. The swarm can’t regain hit points or gain temporary hit points. A swarm takes half damage from attacks that use an attack roll and double damage from effects that require it to make a saving roll. Creatures that are not swarms are impaired while they remain in the swarm’s space or within 5 feet of it and have disadvantage on attack rolls and Constitution saving throws to maintain concentration. The area of the swarm is considered difficult terrain.   Web Walker. The webbird ignores movement restrictions caused by webbing.

Actions

Swirling Bites. The swarm attacks all creatures that share a space with it and automatically does 7 ( 1d8+3 ) piercing damage, or 5 ( 1d4+3 ) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 14 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralysed while poisoned in this way.   Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit ( 1d20+5 ), range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to alcohol damage (one flask of wine will free a trapped creature after 1 round immunity to bludgeoning, poison, and psychic damage).

Reactions

Egg Layer. When a creature is restrained by a web attack or incapacitated by poison, a swarm of these creatures will fly down and alight upon him or her. Their chest appendage is inserted into the immobile victim’s flesh, and the webbirds commence to deposit their eggs therein. These eggs will hatch after a long rest and the infected creature will feel unwell until that time gaining one level of exhaustion. After hatching, and thereafter the larva-like grubs will begin to devour the host, causing extreme pain and inflicting 1d2 levels of exhaustion per hour until the host dies and the webbird grubs can crawl out. Any disease curative, such as restoration, will kill the grubs.


USE ILLUSTRATION #23.   These fairly intelligent creatures are webbirds. They appear to be beakless birds about the size of a raven. Close inspection will reveal a slitted maw with numerous small and pointed teeth in it. They have long and spiky appearing tails and a small, drooping chest appendage. Whenever a party approaches within 40-feet of their area, 1 swarm per character +1, swarms of webbirds will fly overhead and attempt to capture them with their webs, which they spin. Add 1 to the webbird web escape DC for each attacking swarm. The web is very similar to that of a spider with the added trait that a flask of wine (or other alcohol) will dissolve the web and loose one individual.   As soon as any individual is held fast by webs, 1 of the swarms will fly down and alight upon him or her. Their chest appendage is inserted into the immobile victim’s flesh, and the webbirds commence to deposit their eggs therein. These eggs will hatch in 1d4 + 2 hours (or after the next short or long rest – whichever comes first), and thereafter the larva-like grubs will begin to devour the host, causing extreme pain and inflict one level of exhaustion per hour until the host dies and the webbird grubs can crawl out. Any disease curative (magical or technological) will kill the grubs. Webbirds shun flame, and any person with a torch will motivate the webbirds to attack those without such flame.   Note: Webbirds can be caught by hand (normal attack roll using Dexterity bonus only) and crushed in one round, although the person will always take 1 piercing damage from a dying bite when so crushing these monsters.

Suggested Environments

Technological, Alien


Created by

solomani.

Statblock Type

Monster

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