Speed-Up: Once per long rest, as a Bonus Action, you can whirl up your Gyropod wheel and highly increase your speed. Your walking speed becomes 40 this turn, but you cannot attack on the same turn, except with a melee attack.
Gyro Crash. Melee Weapon Attack: +5 to hit, reach 20 ft., 1 target. Hit: (1d12+3) bludgeoning damage.
You must move to the target in a straight line. If the target is more than 10 feet away, you have disadvantage with this attack.
Volt Snort. Ranged Weapon Attack: +4 to hit, range 20 ft., targets in a 15 ft. cone. Hit: (1d10+2) lightning damage.
Gear Grind. Ranged Weapon Attack: +4 to hit, range 30 ft., 1 target. Hit: (2d6+2) piercing damage.
If the creature is wielding a Battlegear, they must succeed a (DC 12) Constitution saving throw or they drop their Battlegear.