Smokesurge: Once per long rest, as an action, you can exhale a black fog of smoke in a 15 ft. cone. All creatures within range must succeed a (DC 14) Dexterity saving throw or take 1d4 poison damage. This smoke covers the same area for 2 rounds, granting half-cover to creatures behind it. You cannot use this again until the next dawn. Barrier of Bones: Twice per short rest, you can use your action to shield yourself with the soul of your armor's past. Your AC is increased by 2 for 1 round, but you cannot move wilingly until the end of your next turn.
Skull Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (2d8+1) slashing damage. Torrent of Flame. Ranged Weapon Attack: +4 to hit, range 15 ft., 1 target. Hit: (3d6+1) fire damage. Emberswarm. Ranged Weapon Attack: +4 to hit, range 40 ft., 1 target. Hit: (2d4+1) fire damage.