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Dardemus CR: 3

Medium humanoid, chaotic evil
Armor Class: 12
Hit Points: 43
Speed: 30 ft

STR

16 +3

DEX

12 +1

CON

17 +3

INT

4 -3

WIS

14 +2

CHA

5 -3

Saving Throws: STR (+5)
Skills: Intimidation (+6), Athletics (+5)
Languages: Common
Challenge Rating: 3

A Real Big Guy: You have advantage with checks against being grapple.

Actions

Tri-Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: (3d4+3) slashing damage.   Ash Torrent. Ranged Weapon Attack: +3 to hit, range 25 ft., 1 target. Hit: (2d8+1) poison damage and (1d6) fire damage.   Flame Orb. Ranged Weapon Attack: +1 to hit, range 50 ft., 1 target. Hit: (1d8+1) fire damage.
If the target is an OverWorld creature, they take an additional 1d4 fire damage.

UnderWorld Elementalist

Created by

Ziaane_24$.

Statblock Type

Monster

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