Explode. The Glyphid explodes and is dead. Each creature within 10ft must make a DC 13 dexterity saving throw or take 3d6 fire damage, half as much on a successful save. This ability is triggered in response to Self Detonation or Death Throes Self Detonation. The Glyphid Exploder's Explode Ability is triggered at the end of any turn in which the Glyphid Exploder comes within 5ft of an enemy. Death Throes. The Glyphid Exploder's Explode Ability is triggered at the end of any turn in which the Glyphid Exploder is reduced to 0 HP. If the Glyphid Exploder is reduced to 0 HP by a critical hit or cold damage the Glyphid Exploder does not trigger Explode.