Speak with animals: Adam has an innate ability to communicate with beasts that his lineage hails from Through sounds and gestures, Adam can communicate simple ideas to a beast as an action, and can read its basic mood and intent. Adam learns its emotional state, its short-term needs (such as food or safety), and actions he can take (if any) to persuade it to not attack. He cannot use this ability against a creature that he has attacked within the past 10 Minutes. Shifting. As a bonus action, Adam can assume a more bestial appearance. This transformation lasts for 1 minute, until Adam dies, or until Adam reverts to his normal appearance as a bonus action. When he shifts, he gains temporary hit points equal to 13 + his Constitution modifier (minimum of 1 temporary hit point). Whenever he shifts, he gains 1d6 additional temporary hit points. While shifted, he has a +1 bonus to his Armor Class. Once he shifts, he can't do so again until he finishes a short or long rest. Action Surge. On his turn, Adam can take one additional action, once he uses this feature he can't do so again until he finishes a short rest or long rest. Spectral Slice. When Adam makes an attack with Wilt & Blush, he can replace any number of attacks with a ranged attack PB. +5
Multiattack. Adam can make 3 attacks with his actions with Wilt & Blush instead of 1. Cunning Action. Adam can dash, disengage, or hide as a bonus action. Wilt & Blush. +10 to hit. 1d10+5 slashing on a hit.
Semblance. When Adam is hit with an attack, he can use his reaction to halve the damage done to him and absorb it into Wilt & Blush, on his next attack Wilt & Blush will deal extra damage equal to the full damage delt to him.
Adam has 3 Legendary Actions. Adam can spend 1 legendary action to move up to half his speed and make one attack with Wilt & Blush. Adam can spend 2 legendary actions to recharge his reaction.