Remove these ads. Join the Worldbuilders Guild

Halo

Flood Carrier CR: 1/2

Medium undead, neutral
Armor Class: 12 (Natural Armor)
Hit Points: 16 (3d5 + 1)
Speed: 20 ft

STR

14 +2

DEX

10 +0

CON

10 +0

INT

5 -3

WIS

6 -2

CHA

5 -3

Saving Throws: WIS (+0)
Skills: Stealth (+5)
Damage Vulnerabilities: Fire
Damage Resistances: Necrotic
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Incapacitated, Poisoned
Senses:
  • Corpse Seeker. The Flood Carrier has advantage on Wisdom (Perception) checks used to find dead creatures.
  • Passive Perception: 10
Languages: understands the languages it knew in life but can't speak
Challenge Rating: 1/2

  • Burst. If damage reduces the Flood Carrier to 0 hit points, it explodes. Each creature within 10ft. must make a DC 15 Dexterity saving throw. On a failure the creature takes 16 (2d10 + 4) bludgeoning damage, or half as much damage on a success. From the Flood Carrier's body, 6 (2d4) Flood Crawlers emerge, unless the damage that reduced it to 0 hit points was radiant, fire, or the result of a critical hit.

Actions

  • Burst. The Flood Carrier explodes, each creature within 10ft. must make a DC 15 Dexterity saving throw. On a failure the creature takes 16 (2d10 + 4) bludgeoning damage, or half as much damage on a success. From the Flood Carrier's body, 6 (2d4) Flood Crawlers emerge, unless the damage that reduced it to 0 hit points was radiant, fire, or the result of a critical hit.


Created by

DarthKarth1322.

Statblock Type

Monster

Link/Embed