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Monster Manual, page 125

Fire Elemental CR: 5

Large elemental, neutral
Armor Class: 13
Hit Points: 102 (12d10+36)
Speed: 50 ft

STR

10 +0

DEX

17 +3

CON

16 +3

INT

6 -2

WIS

10 +0

CHA

7 -2

Skills: Proficiency Bonus +3
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: fire, poison
Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses: Darkvision 60 ft, Passive Perception 10
Languages: Ignan
Challenge Rating: 5

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.   Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.   Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes two touch attacks.   Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Suggested Environments

Desert


Created by

imtealted.

Statblock Type

Monster

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