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Monster Manual, page 139

Galeb Duhr CR: 6

Medium elemental, neutral
Armor Class: 16 (natural armor)
Hit Points: 85 (9d8+45)
Speed: 15 ft

STR

20 +5

DEX

14 +2

CON

20 +5

INT

11 +0

WIS

12 +1

CHA

11 +0

Skills: Proficiency Bonus +3
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: exhaustion, paralyzed, petrified, poisoned
Senses: Darkvision 60 ft, Tremorsense 60 ft, Passive Perception 11
Languages: Terran
Challenge Rating: 6

Speed increased to 30 ft when rolling, 60 ft when rolling downhill   False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.   Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Actions

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.   Animate Boulders (1/Day). The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be charmed or frightened, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell).

Suggested Environments

Hill, Mountain


Created by

imtealted.

Statblock Type

Monster

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