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Monster Manual, page 163

Gnoll Fang of Yeenoghu CR: 4

Medium fiend (gnoll), chaotic evil
Armor Class: 14 (hide armor)
Hit Points: 65 (10d8+20)
Speed: 30 ft

STR

17 +3

DEX

15 +2

CON

15 +2

INT

10 +0

WIS

11 +0

CHA

13 +1

Saving Throws: CON +4, WIS +2, CHA +3
Skills: Proficiency Bonus +2
Senses: Darkvision 60 ft, Passive Perception 10
Languages: Abyssal, Gnoll
Challenge Rating: 4

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.   Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Suggested Environments

Desert, Forest, Grassland Hill


Created by

imtealted.

Statblock Type

Monster

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