laserllama
Hit Dice. The Mercenary has a number of d10 Hit Dice equal to your level. It also gains all the normal benefits of both short and long rests. Morale. If you fall to 0 hit points the Mercenary does everything in its power to flee and return home. Rough & Tumble (Brute). The Mercenary can use a bonus action to attempt a Shove or Grapple. Cunning Strike (Scout). If the Mercenary makes an attack with advantage, it deals 2d6 bonus damage. Slippery (Scout). The Mercenary can use a bonus action to take the Disengage or Hide action.
Battleaxe (Brute). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8 +3 slashing damage. Shortsword (Scout). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6 +3 slashing damage. Shortbow (Scout). Ranged Attack: +6 to hit, range 80/320, one target. Hit: 1d6 +3 piercing damage.