1st level (4 slots): alarm, mage armor, magic missile, shield
2nd level (3 slots): arcane lock, invisibility
3rd level (3 slots): counterspell, dispel magic, fireball
Arcane Burst. Melee or Ranged Spell Attack: +5 1d20+5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 ( 3d10+4 ) force damage.
Arcane Ward (Recharge 4–6) 1d6 . When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically creates a protective barrier around itself or the other creature. The barrier reduces the damage to the protected creature by 13 ( 2d10+2 ), to a minimum of 0, and then vanishes.