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Sword Sentinel

Medium construct, unaligned
Armor Class: 17
Hit Points: 160
Speed: 35 ft

STR

22 +6

DEX

9 -1

CON

20 +5

INT

3 -4

WIS

11 +0

CHA

1 -5

Saving Throws: Str +10, Con +9
Damage Resistances: Bludgeoning, Slashing, Piercing from nonmagical weapons
Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: passive Perception 10

Feat: Great Stature. The user gains +10 hit points and +5 maximum move speed.   Thirsting Blade. The Sword Sentinel has three runic slots on its blade. Upon successfully hitting a target with any sword attack, a rune will light up and glow red. If multiple targets are hit with a single swing, multiple runes will be affected. If the Sword Sentinel charges all three runes, it may expend its reaction to make another Runic Blade attack again immediately, even if it is another creature's turn.   Counterattack. The Sword Sentinel has a 15% chance (01 to 15 on percentiles) to automatically counterattack a target with Runic Blade whenever it is struck by a melee attack. This counter can trigger the effects of Thirsting Blade and does not use the Sword Sentinel's reaction.   Feat: Sentinel.

  • When you hit a creature with an opportunity attack, that creatures speed becomes 0 for the rest of the turn.
  • Creatures within 5 feet of you provoke opportunity attacks even if they take the disengage action.
  • When a creature within 5 feet of you attacks another target, you can use your reaction to attack the creature.
Immutable Form. The Sword Sentinel is immune to any effect that would otherwise change or alter its form.   Magic Weapons. The Sword Sentinel's weapon attacks are considered magical.   Duality (Passive). The Sword and Shield Sentinel fight as a singular unit, acting on a combined initiative. Two separate rolls are made, and they act on the lower of the two. Additionally, when the Sentinels are adjacent to each other, they are immune to flanking bonuses.   Last One Standing (Passive). If the Shield Sentinel is killed, the Sword Sentinel flies into a furious frenzy, gaining 15 movement speed (provoking attacks of opportunity if it leaves any zones of engagement) and making four attacks as an immediate reaction; two with its sword, one with its fist, and one with its foot.

Actions

Multiattack. The Sword Sentinel makes two standard attacks, either two with its sword, or one with its sword and one with its fist or foot or makes one Blade Sweep attack.   Runic Blade. Melee Weapon Attack. +10 to hit, reach 5 ft., one target. Hit: 2d6+6 bludgeoning damage.   Forceful Fist. Melee Weapon Attack. +10 to hit, reach 5 ft., one target. Hit: 1d6+6 bludgeoning damage.   Crushing Step. Melee Weapon Attack. +10 to hit, reach 5 ft., one target. Hit: 1d6+6 bludgeoning damage.   Blade Sweep. The Sword Sentinel brings its blade level with its target and swings in a powerful wide and sweeping arc. Four adjacent squares in a 20 foot zone are subjected to the attack. Each target in this zone must make a successful DC 18 Dexterity (Acrobatics) saving throw or suffer 2d12+6 bludgeoning damage. A successful save results in half damage. Only one damage roll is made for all targets in the zone.   Damnation. As a bonus action, the Sword Sentinel swaps places with the Shield Sentinel as long as they are adjacent to one another. This switch provokes no attacks of opportunity. Any remaining movement speed is given to the Shield Sentinel, which may move immediately.

Reactions

Thirsting Blade. When all runes are filled, the Sword Sentinel may expend its reaction to make a Runic Blade attack, even if it is another target's turn.

This massive stone guardian wields a runic etched stone sword which glows ever so faintly.

Created by

xXxVanityAffair.

Statblock Type

Monster

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