Medium undead, neutral evil
Armor Class: 14
Hit Points: 19
Speed:
30 ft
Saving Throws: Dex +4, Int +2
Damage Immunities: Lightning, Thunder
Senses: passive Perception 11
Spellcasting. DC 12, +4 to hit.
- Cantrips. lightning lure, shocking grasp, thunderclap
- 1st Level. ride the lightning, thunderwave
Fey Ancestry. You have advantage on effects that would charm you, and magic can't put you to sleep.
Feat: Conductive.
- You no longer lose your reaction when struck by Shocking Grasp.
- Any time you deal lightning damage with a spell, increase the damage dealt by an additional 1d8.
Feat: Sundering Shot.
- On a successful hit, you sunder the targets armor by -1 AC until the end of combat. This feat may not be used again until you have taken a short or long rest.
Actions
Elveh'nen Vinebow. Ranged Weapon Attack. +4 to hit, reach 120 ft., one target. Hit: 1d8+2 piercing damage.
Lair Actions
When fighting inside its lair, the Aspects of the Seasons can invoke additional effects to take lair actions. On initiative count 20 (losing ties), the Aspects of the Seasons can take one lair action to cause one of the following effects:
- Static Shock. The Aspect of Autumn sends out a powerful burst of static electricity throughout the room. One target in the room must make a DC 13 Constitution saving throw or become shocked by the charge of static. The target may take an action, bonus action, or reaction on its turn, but may choose only one. On a successful save the target is unaffected.
- Deep Freeze. The Aspect of Winter sends out a powerful blast of ice, which encases a target with a frigid chill and icy nodules. One target in the room must make a DC 13 Constitution saving throw or become sapped by this frigid blast. The targets initiative is lowered by -3 and that target also has half movement speed until the end of its turn. On a successful save the target is unaffected.
- Burning Speed. The Aspect of Summer ignites one target in the room, setting it ablaze. One target in the room must make a DC 13 Constitution saving throw or be set alight. An allied Aspect can fail this save willingly. This target suffers 1d6 fire damage but gains +3 initiative and 10 feet of movement speed until the end of its turn. On a successful save the target is unaffected.
- Witherbloom. The Aspect of Spring summons forth a festering flower on a target in the room. This flower converts the next healing spell on this target into damage instead. The target must make a DC 13 Constitution saving throw or become ensnared by this flower. On a successful save, the target is unaffected.
The four offering plates around the corners of this room buzz and hum with spectral energy.
This cloaked and lightly armored skeleton holds a bow wreathed in lightning. Its cloak ripples as if a light whipping breeze surrounds it.