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Elementalist

White Mages who choose to focus on manipulating the elements around them come to be known as elementalists. They are able to work very closely with the elementals living across the land to borrow their strength and knowledge, turning the world itself into an ally.

Features

Expanded Spell List

Your specialization as an elementalist lets you choose from an expanded list of spells when you learn a white mage spell. The following spells are added to the white mage spell list for you.
 

Expanded Spell List

Spell Level Spell
1st Earth Tremor ,Thunderwave 
2nd Earthbind , Maximillian's Earthen Grasp
3rd Erupting Earth , Melf's Minute Meteors 
4th Stoneskin , Watery Sphere 
5th Conjure Elemental , Control Winds 

Elemental Blessing

Beginning at the 2nd level, as an action you may expend Confession charges to bless a weapon within 30ft. of you that you can see with elemental power for a number of rounds equal to your Wisdom modifier. The number of charges you spend increase the effectiveness of your blessing.
 

Elemental Blessing Effect

Charges Spent Effect
1 The damage type of the weapon changes to cold, radiant or thunder.
2 The weapon gains a +1 bonus on attack rolls.
3 The weapon's damage rolls deal bonus damage equal to your proficiency bonus.

Eyes of the Elementals

Beginning at the 6th level, you may commune with the elementals in the surrounding area. You gain a mental map of an area of 2 mile radius centered on you. You must spend 15 minutes meditating while elementals share this information about the surrounding area with you. You may only commune with the elementals in this way once, your ability to do so refreshing after a long rest.
  Also, you can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
 

Elemental Armour

Beginning at the 10th level, as an action, you may spend 1 Confession charge to grant a creature you touch the elementals' protection. The creature gains resistance to one of the following elements: cold, radiant or thunder for a number of rounds equal to your Wisdom modifier.
 

Aetherial Conjuration

Beginning at the 14th level, as a bonus action you may spend a number of Confession charges to borrow power from the elementals to cast a spell. You may cast a spell whose level is equal to half the number of Confession charges spent (rounded up).


Created by

Kraege.

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