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Shield Bearer

Features

Shield Bearer

Beginning when you choose this archetype at 3rd level, when you take the Attack action, you can make an improvised weapon attack with your shield as a bonus action.  

Shield Wall

Starting at 7th level, while you are wielding a shield, your foes treat the area within 5 feet of you as difficult terrain. If you didn’t move on your turn, you have advantage on any ability check or saving throw made against being knocked prone or being moved from your current location.  

Improved Fighting Style

At 10th level, when wielding a shield, you gain an additional fighting style of the following list and gain an appropriate improvement to your chosen Fighting Style.   Defense. When you are missed by a melee attack made by a creature within 5 feet of you, as a reaction you can Shove the attacker. If you successfully push the attacker away, you can step into the just-vacated space.   Dueling. Once per turn when you hit a creature with a one-handed weapon, increase the damage you deal by an amount equal to your shield’s AC bonus.   Protection. When you use your protection Fighting Style, you also increase your chosen ally’s AC by 1.   Two-Weapon Fighting. You are proficient with improvised attacks made with a shield, and improvised attacks with a shield deal 1d6 bludgeoning damage.  

Shield the Mind

Starting at 15th level, you add your shield’s AC bonus to Wisdom, Intelligence, and Charisma saving throws.  

Unassailable Bulwark

At 18th level, while wielding a shield, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, when you fail a saving throw against being charmed, frightened, paralyzed, petrified, stunned, or knocked prone, you can choose to succeed instead; after using this ability once, you must complete a short or long rest before using it again. You also have advantage on ability checks and saving throws against effects that would cause you to drop your shield.


Created by

Kraege.

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