The Sibyl
Features
Expanded Spell List
The Sibyl lets you choose from an expanded list of spells when you learn a warlock spell. You can choose any combat divination magic spell when you learn a new spell. Additionally, the following spells are added to the warlock spell list for you.
Spell Level |
Spells |
1st |
alarm, silvery barbs |
2nd |
augury, blindness/deafness |
3rd |
bestow curse, clairvoyance |
4th |
confusion, divination |
5th |
Scrying , Commune |
Touched by the Sibyl
At 1st level, you are driven to ecstatic gibbering and utterances through your connection to your patron. Your prophetic commentary, startling insights, and frenetic appearance is unsettling, distracting, and psychically damaging to your target. Although the manifestation is different, this functions identically to the vicious mockery cantrip.
Additionally, you are proficient at Performance. Your proficiency bonus is doubled for ability checks you make using Performance.
Disastrous Prognostication
Starting at 6th level, you can direct your patron to infiltrate and overwhelm your target’s psyche with prophetic knowledge of failures from the target’s immediate future. As an action, target a creature that can see and hear you within 60 feet. It must make a successful Charisma saving throw or be stunned until the end of your next turn.
After using this feature, you can’t use it again until you finish a short or long rest.
Whispered Warnings
Starting at 10th level, the sibylline voices in your mind become clearer and more focused. The voices bolster your mindfulness of your surroundings and grant you a preternatural awareness of creatures that mean you harm. While wearing light or no armor, you can add your Charisma modifier (minimum of 1) to your armor class.
Pierce the Veil
Starting at 14th level, when you inflict psychic damage to a target, you can also inundate it with frenetic and discordant voices of doom. The awful truths revealed to the target cause 8d10 psychic damage and it is confused (as the spell) until the end of its next turn.
Once you use this feature, you can’t use it again until you finish a long rest.
The Sibyl and your Pact Boons
Pact of the Blade.
Your weapon is usually, but not always, the weapon favored by your patron. When you create or summon your pact weapon, you can choose whether it does its standard damage type or psychic damage.
Pact of the Chain.
Your patron grants you a special familiar, a giant moth (see Creature Codex), to aid you.
Pact of the Tome.
Your tome is an illuminated manuscript with depictions of ancestral prophets foretelling events to come. As your adventuring career progresses, new illuminations appear in the book’s pages, displaying your notable actions in the service of your patron. While this book is on your person, your passive Perception score is increased by 1 when being matched against enemy Stealth check results.