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Belrax CR: 19 (22,000 XP)

Huge demon, any
Armor Class: 19 (natural armor)
Hit Points: 262 ( 21d12+126 )
Speed: 40 ft , fly: 80 ft

STR

26 +8

DEX

15 +2

CON

22 +6

INT

20 +5

WIS

16 +3

CHA

22 +6

Saving Throws: Str +14, Con +12, Wis +9, Cha +12
Damage Resistances: cold; lightning; bludgeoning, piercing and slashing damage from nonmagical attacks
Damage Immunities: fire; poison
Condition Immunities: poisoned
Senses: truesight 120 ft.
Languages: Infernal, telepathy 120 ft.
Challenge Rating: 19 (22,000 XP)

Death Throes When the Balrog dies, it explodes and each creature within 30 ft. of it must make a DC 20 Dexterity Saving Throw, taking 10d6 fire damage on a failed save, or half as much on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the Balrog's weapons.
Fire Aura At the start of each of the Balrog's turns, each creature within 5 ft. of it takes 2d6 fire damage. A creature that touches the Balrog or hits it with a melee attack while within 5 ft. of it takes 3d6 fire damage.
Magic Resistance The Balrog has Advantage on Saving Throws against spells and other magical effects.
Magic Weapons The Balrog's weapon attacks are magical. 

Actions

Multiattack The Balrog makes two attacks: one with its Longsword and one with its Whip.
Longsword Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 3d8+8 slashing damage plus 3d8 lightning damage. If the Balrog scores a critical hit, it rolls damage dice three times, instead of twice.
Whip Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 2d6+8 slashing damage plus 3d6 fire damage, and the target must succeed on a DC 20 Strength Saving Throw or be pulled up to 25 ft. toward the Balrog. 
Teleport The Balrog magically teleports, along with any equipment it is wearing or carrying, up to 120 ft. to an unoccupied space it can see. 


Created by

OmeWillem.

Statblock Type

Monster

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