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The Ninth World (Homebrew), D20 Modern Arcana

Grendalspawn Hunter CR: 6 (2,300 XP)

Small monstrosity , neutral evil
Armor Class: 14 (chitnous armour)
Hit Points: 84
Speed: 40 ft , climb: 30 ft

STR

19 +4

DEX

14 +2

CON

19 +4

INT

3 -4

WIS

14 +2

CHA

11 +0

Skills: Perception 1d20+7 , Stealth 1d20+6
Damage Vulnerabilities: piercing
Damage Resistances: bludgeoning and slashing from nonmagical attacks
Damage Immunities: acid
Senses: darkvision 120ft., passive Perception 17
Languages: understands Common but can’t speak
Challenge Rating: 6 (2,300 XP)

Keen Sight. Grendelspawn gains advantage to Wisdom (Perception) checks that relly on sight.   Keen Smell. Grendelspawn have advantage on Wisdom (Perception) checks that rely on smell.   Rage. When a grendelspawn takes damage in combat, it flies into a berserk rage at the start of its next turn, clawing and biting madly until either it or its opponent is dead. An enraged grendalspawn gains advantage on attack rolls while attackers gain advantage attacking it. It also fights for one more round after being reduced to 0 hit points.   Spider Climb. The grendelspawn can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The grendelspawn makes three attacks: one with its bite and two with its claws. It may use acid spit in place of its bite attack.   Bite. Melee Weapon Attack: 1d20+7 to hit, reach 5 ft., one target. Hit: 11 ( 2d6+4 ) piercing damage.   Claws. Melee Weapon Attack: 1d20+7 to hit, reach 5 ft., one target. Hit: 11 ( 2d6+4 ) slashing damage.   Acid Spit. Ranged Weapon Attack: 1d20+7 to hit, reach 20 ft., one target. Hit: 6 ( 1d12 ) acid damage.

Reactions

Nimble. The grendelspawn adds 3 to its AC against one melee attack that would hit it. To do so, the grendelspawn must see the attacker.

Hunters tend to travel in small packs of three to six. Though only marginally intelligent, they often display the cunning common to many predators. They are small and fast.
  The native species of the death world Burnscour, grendelspawn are fierce predators that make effective, if dangerous, guardians or trackers. Relentless hunters, they possess keen senses, razor-sharp teeth and claws, and the ability to spit acid. Two types of grendelspawn, hunters and queens, are currently catalogued in the Imperial Lexicanum. In time, further research may yield other subspecies of grendelspawn. Grendelspawn hunters, the most common kind, are vaguely reptilian quadrupeds the size of a human. They constantly salivate through their bared fangs. Grendelspawn queens are as large as an elephant. They have tentacles in addition to claws and teeth, but their bulk makes them much slower than the hunters.   Grendelspawn queens are always female. It is unknown how impregnation is accomplished; they do, however give birth to dozens of sexless hunters that grow to full maturity in six months. The sexless hunters instinctively protect the queen and, by extension, anything else around the queen’s location. They can be trained as easily as dogs can, but no amount of training will override their imperative to protect the queen. Grendelspawn hiss and growl but seem to have no language of their own.

Suggested Environments

death worlds, abandoned colonies, Ancient ruins


Created by

solomani.

Statblock Type

Monster

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