Belief is perhaps the strongest force in the universe, driving many to great heights. Combining their gifts of deception, a silver tongue, and an impeccable sense of timing, the Green-Eyed Priest can gain influence among the powerful, entice a follower to dispose of all their possessions, and make a believer out of a cynic. Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore: DC 17 Specific Lore: DC 14 | |
Perception | +10 Low-Light Vision |
Languages | Common, Upach |
Skills | Acrobatics +10 , Athletics +8 , Deception +12 ,Performance +12 , Religion +8 , Society +6 |
STR +0 , DEX +4 , CON +3 , INT +0 , WIS +2 , CHA +4 | |
Items | wooden religious symbol, alchemical tools (used as "blessed items" to fool marks), backpack, cloak, collection of fake relics, hand crossbow (20 bolts),Hand Adze, studded leather armor |
AC | 21 |
Saving Throws | Fort +11, Ref +12, Will +10 |
HP | 51 |
Speed | 25 feet |
Melee | Hand Adze: +12 / +7 / +2 (Agile, Forceful, Grippli, Sweep, Thrown 10 ft. ) / Damage: Slashing |
Ranged | hand crossbow: +12 / +7 / +2 (range increment 60 feet, reload 1) / Damage: Piercing |
Special Abilities | Deceiver's Surprise On the first round of combat, if the priest rolls Deception or Performance for initiative, creatures that haven't acted yet are flat-footed to the false priest. Gripilli Weapon Familiarity Fickle Prophecy (emotion, mental) The priest convinces someone of their omnipotence by attempting a Deception check compared to the creature's Will DC. If successful, the target gains 1d8+4 temporary Hit Points that last for 1 hour or until the false priest removes them by rebuking the target, whichever occurs first. Sneak Attack The false priest deals an extra precision damage to flat-footed creatures. This increases to 2d6 against creatures flat-footed due to the priest's Feint or deceiver's surprise. Toxic Skin Reaction Frequency once per hour Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you. Effect You exude a deadly toxin. The triggering creature takes poison damage (basic Fortitude save DC 20). The Jig Is Up Frequency once per hour; Trigger The false priest critically fails a Deception or Performance check; Effect The false priest Strides. |