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Enraged Ogre CR: 2

Large giant, chaotic evil
Armor Class: 11 (hide armor)
Hit Points: 59 (7d10+21) 7d10+21
Speed: 40 ft , fly: 0 ft , burrow: 0 ft , swim: 20 ft , climb: 20 ft

STR

19 +4

DEX

8 -1

CON

16 +3

INT

5 -3

WIS

7 -2

CHA

7 -2

Damage Resistances: bludgeoning, piercing, and slashing
Senses: darkvision 60ft, passive Perception 8
Languages: Demonic
Challenge Rating: 2

Enraged. The ogre as advantage on Strength checks and Strength saving throws and adds +2 to damage rolls when making a melee weapon attack (including in the attack).   Reckless. At the start of its turn, the ogre can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls made against it have advantage until the start of its next turn.

Actions

Greatclub. Melee Weapon Attack: +6 1d20+6 to hit, reach 5ft, one target. Hit: 15 (2d8+6) 2d8+6 bludgeoning damage.   Javelin. Melee or Ranged Weapon Attack: +6 1d20+6 to hit, reach 5ft or range 30/120, one target. Hit: 13 (2d6+6) 2d6+6 piercing damage or 11 (2d6+4) 2d6+4 piercing damage when thrown.

An ogre which has been enraged by Beat Prollter's rage serum. It has been chained around the neck and is dragged throughout the stronghold of Kal' Duln.

Created by

spywilliam123.

Statblock Type

Monster

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