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Adult Oblex CR: 5

Tiny medium ooze, lawful evil
Armor Class: 14
Hit Points: 75 10d8+30
Speed: 20 ft

STR

8 -1

DEX

18 +4

CON

16 +3

INT

19 +4

WIS

12 +1

CHA

14 +2

Saving Throws: CHA +5 1d20+5 , INT +7 1d20+7
Skills: Perception +4 1d20+4 , Depection +5 1d20+5
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Prone
Senses: Blindsight 60 ft. (blind beyond this radius), Passive Perception 14
Languages: Common, Abyssal, Elvish
Challenge Rating: 5

Spellcasting (psionics). The oblex casts one of the following spells, requiring no spell components and using intelligence as the spellcasting ability (spell save DC:15):

3/day: Charm Person (as a 5th-level spell), detect thoughts, hypnotic pattern


Amorphous. The oblex can move through a space as narrow as 1 inch wide without squeezing.   Aversion to Fire. If the oblex takes fire damage, it ahs disadvantage on attack rolls and ability checks until the end of its next turn.   Unusual Nature. The oblex doesn't require sleep.

Actions

Multiattack. The oblex makes two pseudopod attacks, and it uses Eat Memories.   Pseudopod Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft., one target. Hit: 11 2d6+4 bludgeoning damage plus 7 2d6 psychick damage.   Eat Memories. The oblex targets one creature it can see withing 5 feet of it. The target must succeed on a DC 15 wisdom saving throw or take 18 (4d8) 4d8 psychick damage and become memory drained until ir finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, Oozes, Plants, and undead succeed on the save automatically.   While memory drained, the target must roll a d3 and subtract the number rolled from its ability checks and attack rolls. Each time the target is memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconsious for 1 hour. The effect then ends.   The oblex learns all the languages a memory-drained target knows and gains all its skill proficiencies.  

Bonus Actions

Sulfurous impersonation. The oblex extrudes a piece of itself that assumes the appearance of one Medium or smaller creature whos memories it has stolen. this simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4 + 1 1d4+1 different creatures, each one teathered to its body by a strand of slime that can extend up to 120 feet away. The simulacrum is an extension of the oblex, meaning that the oblex occupies it space and the simulacrum's space simultaneously. The tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex and the simulacrum. The simulacrum disappears if the tether is severed.

Older oblexes, called adults and elders. have eaten so many memories that they can form dupicates of the creatures they have devoured from the substance of their bodies, sending these copies off to lure prey into their clutches while remianing tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lead prey into danger or infiltrate settlements so they can feed on superior victims.   Oblexes By experimenting on the slimes, jellies, and pudings that infest the depths of the Underdark, mind flayers created a special breed of Ooze, the oblex-a slime capable of assulting the minds of other creatures. These pools of jelly are cunning hunters that feed on thoughts and memoires. The sharper the mind, the better the meal, so oblexes hunt targets more likely to be intelligent, such as wizrds and other spellcasters. When suitable fare comes within reach, an oblex draws its body up to engulf its victim. As it withdraws, it plunders the creature's mind, leaving its prey befuddled and confused-or dead.   When oblexes feed on thoughts, they can form weird copies of their prey to use as lures, which helps them harvest even more victims for their mind flayer masters.

Suggested Environments

Underdark or cavernous areas.


Created by

Scientific_Goose.

Statblock Type

Monster

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