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Sneevil CR: 1/4

Small humanoid (goblinoid), chaotic neutral
Armor Class: 13 (Leather armor)
Hit Points: 7hp (2d6) 2d6
Speed: 30 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 15 ft

STR

10 +0

DEX

12 +1

CON

10 +0

INT

10 +0

WIS

12 +1

CHA

8 -1

Skills: Proficiency Bonus: 2 Stealth: +3 Sleight of Hand: +3
Senses: Passive Perception: 11
Languages: Common, Goblin
Challenge Rating: 1/4

Nimble Escape: The Sneevil can take the Disengage or Hide action as a bonus action on each of its turns.   Container Kleptomaniac: No matter the weight of a container(box, chest, safe, barrel, etc...) a Sneevil will be able to lift and carry it away.

Actions

Short Sword: Melee Weapon Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 1d6+1 piercing damage. Finesse, light

Sneevils are green goblins who are simply obssesed with empty containers such as chests, barrels, boxes, etc...

Suggested Environments

Sneevils are always found within forests, as they have created immensely elaborate and huge hideouts called Tree Forts that are made almost entirely out of the containers they collect, that ascend high into the treetops.


Created by

Gamers890.

Statblock Type

Monster

Link/Embed