Elder Crab CR: 1 (200 XP)
Large beast, lawful good
Armor Class: 16 (Natural Armor)
Hit Points: 34
Speed:
30 ft
, swim: 30 ft
Saving Throws: Wis +3
Skills: Stealth +3 , Insight +3
Senses: Blindsight 30 ft., Passive Perception 11
Languages: Common
Challenge Rating: 1 (200 XP)
Innate Spellcasting. The Elder Crab can cast the following spells, requiring no material components:
At will: Dancing Lights, Animal Friendship, Command
Amphibious. The Elder Crab can breathe both air and water.
Actions
Multiattack. The Elder Crab makes two Claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 Bludgeoning Damage and the target is Grappled (escape DC 14). The Elder Crab has two claws, each of which can grapple only one target.
Elder Crabs are Giant Crabs which have lived for an extraordinarily long time. These crabs are more than double the size of their more common partners, and many times more intelligent.