Remove these ads. Join the Worldbuilders Guild

Slovurn Scout CR: 1/2

Medium humanoid (hill dwarf), any
Armor Class: 13 (Leather Armour)
Hit Points: 22 (3d8 + 9)
Speed: 25 ft

STR

11 +0

DEX

14 +2

CON

14 +2

INT

11 +0

WIS

14 +2

CHA

11 +0

Skills: Nature +4, Perception +6, Stealth +6, Survival +6, Mason's tools
Damage Resistances: Posion
Senses: Darkvision 60ft.
Languages: You can speak, read, and write Common, and Dwarvish.
Challenge Rating: 1/2

Dwarven Resilience. You have advantage on saving throws against poison.   Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.   Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.   Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.   Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

They wear plain leather armour over a brown gambeson with thick leather gloves studded with copper and fur lined brown leather caps. They wield a gladius style short sword and a dark wooden long bow with copper attachments.

Suggested Environments

They are the scouts of the former city state of Slovurn in northern Lymlas


Created by

Noble 7.

Statblock Type

Monster

Link/Embed