Blood-Toll Harpy CR: 1/8 (25 xp)
Medium monstrosity, chaotic evil
Armor Class: 11
Hit Points: 9
Speed:
20 ft
, fly: 40 ft
Skills: Intimidation +3
Senses: Passive Perception 10
Languages: Common
Challenge Rating: 1/8 (25 xp)
Blood Frenzy. The harpy has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Dark Devotion. The harpy has advantage on saving throws against being charmed or frightened.
Actions
Multiattack. The harpy makes two melee attacks: one with its bite and one with its claws.
BITE
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
CLAWS
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Murderous gangs of harpies collect in grim places across Theros, preying on any who pass by. Many merchants face regular losses at the harpies’ claws, common casualties often referred to as a “blood toll.”
Cruel, corpse-eating creatures, harpies endlessly seek their next meal, careless of whether it comes from the living or the dead. With equal zeal, these vicious scavengers set upon travelers or claw open fresh graves, stripping bodies of riches and flesh. Then they carry back any treasures or appealing bones they find to reeking nests situated in cramped caves or rotten trees.