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The Ninth World (Homebrew), The Black Gate

Ice Giant CR: 8

Huge giant (elemental), any evil
Armor Class: 17 (splint mail)
Hit Points: 250 (12d12+60)
Speed: 40 ft

STR

24 +7

DEX

9 -1

CON

21 +5

INT

9 -1

WIS

10 +0

CHA

12 +1

Saving Throws: CON 1d20+8 , WIS 1d20+3 , CHA 1d20+4
Skills: Proficiency Bonus 1d20+3 , Athletics 1d20+9 , Perception 1d20+3
Damage Immunities: cold
Senses: passive Perception 13
Languages: Giant, Primordial
Challenge Rating: 8

Icebound Footing. When an effect pulls, pushes, or slides the giant, it can choose to move 10 feet fewer than the effect specifies. The giant can make a saving throw to avoid falling prone when an attack would knock him prone.

Actions

Multiattack. The giant can use Weighted Net and then makes two Icy Greataxe attacks.   Icy Greataxe. Melee Weapon Attack: 1d24+10 to hit, reach 10 ft., one target. Hit: 25 ( 3d12+7 ) slashing damage and 11 cold damage. This attack scores a critical hit on a 20 to 24 and roll a d7 on critical table G for additional critical hit results (DCC pg. 385).   Rock. Ranged Weapon Attack: 1d24+10 to hit, range 60/240 ft., one target. Hit: 28 ( 4d10+7 ) bludgeoning damage. This attack scores a critical hit on a 20 to 24 and roll a d7 on critical table G for additional critical hit results (DCC pg. 385).   Weighted Net. Ranged Weapon Attack: 1d24+10 to hit, ranged 20/60 ft., one Small, Medium, or Large creature. Hit: The target is restrained until it escapes the net. Any creature can use its action to make a DC 17 Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target.  

Bonus Action
Chilling Strike (Recharge 5-6). As part of an Icy Greataxe attack the giant hits for an additional 5d12+15 cold damage and the target is also vulnerable to cold damage for the next 1 minute. The vulnerable creature can make a CON saving throw at the end of his next turn to end the vulnerability.   Hurling Charge (1/Day). The giant uses Icy Greataxe twice but the attack does half damage and has a range of 60 feet, the giant then charges the same target and makes one Icy Greataxe attack and the giant has advantage on the to-hit roll   Exploding Snowball (1/Day). When a giant hits with an Icy Greataxe or Rock attack the giant may also trigger Exploding Snowball. All creatures within a 20-foot-radius sphere centered on the target hit by Icy Greataxe must make a CON saving throw as the temperature rapidly drops in the area of effect or take 8d6 cold damage, or half on a success.

Fey cousins of frost giants, ice giants have 3 eyes stand 16’ tall, and weight 2,700 lbs.

Suggested Environments

Arctic, Mountain, Faerie, Para-elemental Plane of Ice


Created by

solomani.

Statblock Type

Monster

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