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The Ninth World (Homebrew), The Black Gate

Faustfvor the Seething (Ice Giant) CR: 10 (5,900 XP)

Huge giant (elemental, ice), chaotic evil
Armor Class: 17 (splint mail)
Hit Points: 290 (12d12+60)
Speed: 40 ft

STR

23 +6

DEX

9 -1

CON

21 +5

INT

9 -1

WIS

10 +0

CHA

12 +1

Saving Throws: DEX 1d20+3 , CON 1d20+9 , WIS 1d20+4 , CHA 1d20+5
Skills: Proficiency Bonus 1d20+3 , Athletics 1d20+9 , Perception 1d20+3
Damage Immunities: cold, poison
Senses: passive Perception 13
Languages: Giant, Primordial
Challenge Rating: 10 (5,900 XP)

Icebound Footing. When an effect pulls, pushes, or slides the giant, it can choose to move 10 feet fewer than the effect specifies. The giant can make a saving throw to avoid falling prone when an attack would knock him prone.   Legendary Resistance (3/Day). If the giant fails a saving throw, he can choose to succeed instead.

Actions

Double Attack. The giant makes two attacks. He may also Cast a Spell or use Rain of Ice.   Icy Bastard Sword. Melee Weapon Attack: 1d24+10 to hit, reach 10 ft., one target. Hit: 25 ( 3d12+6 ) slashing damage and 11 cold damage and the target is slowed until the end of his next turn (as the spell). This attack scores a critical hit on a 20 to 24 and roll a d7 on critical table G for additional critical hit results (DCC pg. 385).   Coldshot Crossbow. Ranged Weapon Attack: 1d24+10 to hit, range 60/240 ft., one target. Hit: 28 ( 4d10+6 ) cold damage and ongoing 10 cold damage, and the target is slowed until the end of his next turn (as the spell, save ends the ongoing damage). This attack scores a critical hit on a 20 to 24 and rolls a d7 on critical table G for additional critical hit results (DCC pg. 385).   Rain of Ice. Magical, flame-like ice rains down on a creature that the giant can see within 60 feet of him. The target must make a DC 16 Dexterity saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.   Spellcasting. The giant casts one of the following spells, using Wisdom as his spellcasting ability (spell save DC 16):

  • 2/day each: cure wounds (8th-level version), hold person
  • 1/day each: divination, sending, word of recall, banishment (recharges if the target makes the save or is counterspelled)
 
Bonus Action
Blizzard Form. The giant and his equipment transform into a swirling column of snow until the end of his next turn. In this form, he cannot attack but is immune to damage except fire damage. In addition, he can move through openings of any size without squeezing and enter other creatures’ spaces. He may use another bonus action to extend the effect until the start of Faustfvor’s next turn. Otherwise, he automatically converts back into his giant form the following turn after moving.

Reactions

Wintery Return. If the giant starts his turn in blizzard form, he can use his reaction to turn back into his giant form. When he does this all creatures within 10 feet of him take 20 cold damage.

Legendary Actions

The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The giant regains spent legendary actions at the start of his turn.   Chilling Strike (Recharge 5-6). The giant makes an Icy Bastard Sword attack, the giant hits for an additional 5d12+15 cold damage, and the target is also vulnerable to cold damage for the next 1 minute. The vulnerable creature can make a CON saving throw at the end of his next turn to end the vulnerability.   Hurling Charge (1/Day). The giant uses Icy Bastard Sword twice, but the attack does half damage and has a range of 60 feet (narratively, he is throwing axes not the bastard sword the giant then charges the same target and makes one Icy Bastard Sword attack, and the giant has advantage on the to-hit roll.   Exploding Snowball (1/Day). The giant makes an Icy Bastard Sword attack, and if he hits may also trigger Exploding Snowball. All creatures within a 20-foot-radius sphere centred on the target hit by Icy Bastard Sword must make a CON saving throw as the temperature rapidly drops in the area of effect or take 8d6 cold damage or half on a success.   Weighted Net. Ranged Weapon Attack: 1d24+10 to hit, ranged 20/60 ft., one Small, Medium, or Large creature. Hit: The target is restrained until it escapes the net. Any creature can use its action to make a DC 17 Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target.

Fey cousins of frost giants, ice giants have 3 eyes stand 16’ tall, and weight 2,700 lbs.

Suggested Environments

Arctic, Mountain, Faerie, Para-elemental Plane of Ice


Created by

solomani.

Statblock Type

Monster

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