Medium medium fey, beast,
Armor Class: 13
Hit Points: 4d10+4
Speed:
50 ft
Skills: Keen smell. The Deer has advantage on Wisdom(perception) checks that rely on smell
Cautious behaviour. The Deer will blink into safety should it be necessary.
Running Leap. With a 10-foot running start, the deer can long jum up to 25ft.
Condition Immunities: Charm
Senses: passive Perception 15
Challenge Rating: 1
Actions
Bite. Melee +5 to hit, reach 5ft., one target. Hit: 7(1d8 + 3) piercing damage
Hoof. Melee +5 to hit, reach 5ft., one target. Hit: 6(1d6 + 3) piercing damage
Teleport (Recharge 4–6). The Adel Deer magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the deer can make one bite attack.