Abyssal Reaver Grunt CR: 1/2
Medium humanoid,
Armor Class: 14 (leather armor)
Hit Points: 22 (4d8 + 4)
Speed:
Skills: Stealth +4, Perception +1
Senses: passive Perception 11
Languages: Common, Veridian Slang
Challenge Rating: 1/2
Actions
Multiattack: The grunt makes two melee attacks or two ranged attacks.
Combat Knife: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Handheld Blaster: Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 6 (1d8 + 2) radiant damage.
Darkvision (Cybernetic Enhancement): Thanks to their cybernetic eye implants, the grunt has darkvision out to a range of 60 feet.
Abyssal Reaver Grunts are the lowest-ranking members of the pirate organization. They are outfitted with basic cybernetic enhancements and armed with standard weapons. Despite their lower status, they are still dangerous opponents, especially when they have the advantage of numbers. Grunts are typically used for low-risk operations and guard duties. They are fiercely loyal to their leaders and will fight to the death if ordered to.