Homebrew
Shade Sprout CR: 5
Medium monstrosity, chaotic evil
Armor Class: 14
Hit Points: 47 (8d8+15)
Speed:
30 ft
Damage Vulnerabilities: Radiant
Damage Resistances: cold; bludgeoning, piercing and slashing from non-magical attacks
Damage Immunities: necrotic
Senses: Darkvision 60ft., Passive Perception 11
Languages: None
Challenge Rating: 5
Magic Resistance. The Shade Sprout has an advantage on saving throws against spell effects.
Actions
Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 8 (1d6 + 4) slashing and 2 (1d4) necrotic damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 9 (1d8 + 4) piercing and 2 (1d4) necrotic damage.
Every now and then, when fighting against a
Crystal Shade, it drops of some of its essence, giving life to a Shade Sprout, a smaller, less threatening monster that is often more a nuisance than a real threat, at least to an adventurer worth their bread.