Homebrew
Kruft Crimson Liberation Machine Pistol
Firearm
Uncommon
Machine Pistol, Simple, Ranged, Loading, 9 mm, Light, One-Handed, Dual Wielding
Magazine Size: 24 (each D6 counts as one shot)
Special Actions:
- Trickshot - Designate a specific body part to hit and deal specific conditions to the target (must be held with both hands), difficulty is determined by the DM.
- Dual Wield (requires another ranged weapon with dual wielding property and an action and bonus action) - Fire with both weapons at once, reduces your chance to hit, -5 to hit. Make two attack rolls, one for each weapon, to determine whether you hit. If dual-wielded, a relaod action affects only one of the weapons. The damage roll of the bonus attack will be made without your dexterity modifier.
- Fast Reload - Uses a bonus action to fast reload (involves dropping the magazine to pick up later)
- Reload - Uses a full action to reload without the loss of spare ammunition
Jamming: On a critical failure, roll a 1D12, if it lands on a 4 or less, the weapon is jammed and requires a full action to clear the jam.
Machine Pistol - Close Quarters Combat: Advantage to hit if no cover and between 2-6 meter of the target (while 1-handed), no disadvantage if target is in melee range.
The Kruft Crimson Liberation is a machine pistol designed for covert use. Especially liked by bodyguards, a single Crimson Liberation can be well hidden under a suit. While it underwent multiple redesigns since, it still upholds its title as the "River of Blood". On whichever battlefield the Crimson Liberation was used, it usually spilled the blood of its enemies, especially in the apocalypse.
Type |
Damage |
Damage |
Range |
Simple Ranged |
3d6 |
Piercing |
45/90 m |
Cost: 2.500.000 Eurodollar
Weight: 3 kg