Large to Huge beast, chaotic neutral
Armor Class: 14
Hit Points: 28
Speed:
50 ft
Skills: Charge. If the Furorn moves at least 20 feet straight toward toward a target and then hits it with a ram attack on the same turn, the target takes an additional 2d4 Bludgeoning damage. If the target is a creature, it must succeed on a DC:14 Strength Check or be knocked prone.
Surefooted. The Furorn has advantage on Strength and Dexterity saving throws made against affects that would knock it prone. as well when it does not have a rider it has advantage on athletic checks made to climb steep surfaces.
Senses: Passive Perception 10
Languages: Common
Challenge Rating: 1
Actions
Ram. Melee Weapon Attack: +6 to hit, Reach 5ft., one target. Hit: 2d4+4 bludgeoning damage.