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Homebrew

Helmasaur King CR: 13

Gargantuan monstrosity (dinosaur), chaotic neutral
Armor Class: 21
Hit Points: 225hp (17d12+102) 17d12+102
Speed: 30 ft , burrow: 10 ft , swim: 20 ft

STR

22 +6

DEX

14 +2

CON

23 +6

INT

7 -2

WIS

11 +0

CHA

10 +0

Saving Throws: Constitution +10. Strength +10. Legendary Resistance (3)
Skills: Perception +7
Athletics +10
Damage Vulnerabilities: Thunder
Damage Resistances: Poison. Fire. Bludgeoning, Piercing, Slashing from Nonmagical Attacks.
Condition Immunities: Stunned, Prone
Senses: Darkvision 60ft
Tremorsense 60ft
Passive Perception 17
Languages: None
Challenge Rating: 13 ( 10000 XP)

Actions

Multiattack. The Helmasaur King makes two Claw attacks and one Tail Swipe.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 2d6+6 bludgeoning damage.

Tail Swipe. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 3d8+6 bludgeoning damage plus 12 1d10+6 piercing damage.

Headbutt (Recharge 4-6). The Helmasaur King headbutts a target, pushing them back 10ft and knocking them prone.
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 28 4d10+6 bludgeoning damage.

Legendary Actions

Roll. The Helmasaur King rolls forward, knocking away creatures in the process.
Moves up to 20ft. Any creatures cought in the path must make a DC 13 Dexterity save to avoid getting hit.
Deals 13 2d6+6 damage on a failed save, and knocks creatures to the side. No damage on a successful save.

Suggested Environments

Dessert
Arid wilderness


Created by

Komoden.

Statblock Type

Monster

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