Huge necrotic giant, chaotic evil
Armor Class: 14
Hit Points: 150
Speed:
40 ft
Saving Throws: Con +10, Wis +7, Cha +7
Damage Vulnerabilities: Fire, Radiant
Damage Resistances: Poison
Damage Immunities: Necrotic
Senses: Passive Perception 17
Languages: Giant
Challenge Rating: 5
Proficiency Bonus: +3
Melgan Cloudroamer's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
1/day: control weather
(Melgan cannot use gasous form due to the fact that he does not have the body of a giant)
3/day: feather fall, fly, misty step, telekinesis
Actions
Multiattack: The giant makes two morningstar attacks.
Morningstar: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (3d8 + 8) piercing damage.
Rock: Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 21 (4d10 + 8) bludgeoning damage.
Melgan has died and since his soul has been kept in Sadistic Sadie's bag of souls. As he is presented, he is little more than just the suit of armor the hero among giants wore. His body had decayed years ago, due to the accelerated rates of decay Sadie's soul stealing magic causes.
The giant's body is a loose collection of terribly stitched on body parts. Melgan's biggest weak point is that his body doesn't hold together very well. On crits the player can dismember the a body part, further dealing 1D10 damage. For every thirty damage dealt to Melgan, he takes an extra 20 damage. He is meant to be challenging, not impossible.
Melgan's armor is pitch black with a green-glowing flame like design spiralling up and down the plates. His helmet displays his disgusting stitched together face. He is an abomination in every sense of the word. This is the way of Sadistic Sadie Branchmaster.
Suggested Environments
Everywhere they go corruption abominations cause their own corruption to spread. The longer they stay in one area, the more his aura decays the environment around it.