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Althea Rosewood

Medium humanoid, undead, neutral evil
Armor Class: 16 (natural armour)
Hit Points: 130
Speed: 5 ft , climb: 4 ft

STR

18 +4

DEX

17 +3

CON

18 +4

INT

16 +3

WIS

15 +2

CHA

17 +3

Saving Throws: Dex + 7, Wis +6
Skills: Deception +7, Perception +6
Damage Vulnerabilities: damage from holy water
Damage Resistances: necrotic
Languages: Common, Abyssal, Elvish
Proficiency Bonus: +4

Regeneration. Althea regenerates 15 hp at the start of her turn as long as she isn't in sunlight or running water and hasn't been damaged by holy water.   Vampiric Weaknesses. Althea has the following flaws
Forbiddance. Althea can't enter a residence without an invitation from one of the occupants.
Sunlight Sensitivity. Althea takes 2d6 + 6 radiant damage when she starts her turn in sunlight.
Harm by Water. Althea takes 2d6 + 6 acid damage when she ends her turn submerged in running water. Running water has to be where water is naturally going from one place to another like a river or stream. In addition, she is vulnerable to damage by holy water.
Garlic Intolerance. Althea takes 2d6 + 6 poison damage if she injests a clove's worth of garlic. She is also unable to breathe when there is strong garlic near her though that is at the DM's discretion.
Stake to the Heart. Whilst she is incapacitated, if a piercing weapon made of wood if driven through her heart, she is reduced to 0 hp, disappears into mist and returns to her resting place. If the wooden stake is driven through her whilst she's at her resting place, she dies.   Misty Escape. When Althea is reduced to 0 hp or below, she vanishes into mist and returns to her resting place. In her resting place, after half an hour, she can rise awake with 15 hp, or rest for longer gaining an increasing rate of hp each half hour by 5.   Shadow Subversion. Due to her vampiric nature, Althea doesn't cast shadows (in a normal way at least) or have reflections in mirrors. An investigation or perception check might reveal these details, particularly if there are mirrors around.   Eyes Everywhere. Althea can see through any paintings or statues in her house that have eyes. In addition, she can also see through the eyes of any bats in her house. Whilst Althea is seeing through other eyes, her own eyes go bleached white and she cannot see from her eyes.   Spider Climb. Althea doesn't need to make checks to climb difficult surfaces and can climb upside down.

Actions

Claw. (4 AP), Melee weapon attack: +8 to hit, reach 5ft, one target. Hit: 1d6 + 4 slashing damage. Althea can spend 3 extra AP (bonus action) to attempt to grapple that target, contest Althea's Strength (Athletics) with her target's Strength (Athletics) or Dexterity (Acrobatics).   Bite. (6 AP), Melee weapon attack: +8 to hit, reach 5ft, one willing, incapacitated, restrained creature or one grappled by Althea. Hit: 1d6 + 4 piercing plus 2d6 necrotic, and Althea heals an amount equal to the necrotic damage dealt.   Summon Bats. (6 AP), Althea magically summons 3 swarms of bats. They arrive in 1d3 + 1 rounds unless Althea uses this ability in the chapel in which case they are already there and are under Althea's control. Once Althea has used this ability, she cannot use it again until completing a long rest.

Usual Tactics

Rosewood enjoys toying with her prey and will use nothing of her full potential until she realises a serious threat to her.

A beautiful elven figure, her long red hair styled into intricate loops and coils along the end of her jaw. A red gem pendant hangs on a shimmering golden chain around her neck. Her lips are painted a deep maroon, making her pale skin appear even more like smooth porcelain. A black corseted lace dress envelops her from collar to floor, where the train gently brushes the ground.

Created by

BillyBompson.

Statblock Type

Monster

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