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DarthKarth1322

Adam

Large to Huge construct, undead, neutral
Armor Class: 20 (natural armor)
Hit Points: 1000
Speed: 30 ft , swim: 30 ft , climb: 30 ft

STR

30 +10

DEX

20 +5

CON

30 +10

INT

5 -3

WIS

10 +0

CHA

10 +0

Saving Throws: STR (+16), DEX(+11), CON (+16)
Damage Vulnerabilities: Fire
Damage Resistances: Nonmagical Bludgeoning, Piercing, Slashing; Poison
Damage Immunities: Psychic
Condition Immunities: Charmed, Exhausted, Frightened, Poisoned
Senses:
  • Blindsight - 30ft.
  • Passive Perception: 10
    Languages: Understands Isaiah
    Proficiency Bonus: +6

    • Constructed Resilience. When Adam takes Damage that would reduce him to 0 Hit Points, he must make a Constitution Saving Throw whose DC equals 10 + half the Damage dealt. On a success, he drops to 1 Hit Point instead of falling Unconscious.
    • Grappler. Adam has Advantage on Attack Rolls made against creatures Grappled by him.
    • Life Stealer. When Adam deals Damage to another creature using his Bite attack, he regains Hit Points equal to the Damage dealt.

    Actions

    • Multiattack: Adam makes 5 Unarmed Strikes and one Bite.
    • Bite. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 40 (6d8 + 10) Piercing Damage. This is a magic weapon attack. Creatures killed by this attack are consumed instead of dropping to 0 Hit Points.
    • Unarmed Strike. Melee Weapon Attack: + 10 to hit, reach 10ft., one target. Hit: 20 (3d8 + 5) Bludgeoning Damage. This is a magic weapon attack. Each time a creature is hit with this attack, they must succeed on a DC 20 Strength Saving Throw or be Grappled.

    Legendary Actions

    Adam can take 3 Legendary Actions, using one of the options listed below. He can take only one Legendary Action at a time and only at the end of another creature's turn. Adam regains spent Legendary Actions at the start of his turn.

    • Bite (2 Actions). Adam takes the Bite Action.
    • Unarmed Strike. Adam takes the Unarmed Strike Action.
    • Unarmed Frenzy (2 Actions). Adam lashes out at everything within 10ft. of him. Each creature within range must make a DC 15 Dexterity Saving Throw, taking 10 (1d8 + 5) Bludgeoning Damage on a failed save or half as much Damage on a success.


    Created by

    DarthKarth1322.

    Statblock Type

    Monster

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