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Monster Manual, page 157

Gibbering Mouther CR: 2

Medium aberration, neutral
Armor Class: 9
Hit Points: 67 9d8+27
Speed: 2 sq. , swim: 2 sq.

STR

10 +0

DEX

8 -1

CON

16 +3

INT

3 -4

WIS

10 +0

CHA

6 -2

Condition Immunities: prone
Senses: darkvision 12 sq., passive Perception 10
Languages: --
Challenge Rating: 2 ( 450 XP)

Aberrant Ground. The ground in a 2-square radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.   Gibbering. The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 4 squares of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a 1d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

Actions

Multiattack. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.   Bite. Melee Weapon Attack: +2 to hit, reach 1 sq., one creature. Hit: 17 5d6 piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.   Blinding Spittle (Recharge 5–6). The mouther spits a chemical glob at a point it can see within 3 squares of it. The glob explodes in a blinding flash of light on impact. Each creature within 1 square of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.


Created by

SoulLink.

Statblock Type

Monster

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