Medium plant, undead,
Armor Class: 15
Hit Points: 44(8d8+8)
Speed:
30 30
Skills: False Appearance. While the skeletal creeper remains motionless, it is indistinguishable from normal plant growth.
Damage Vulnerabilities: fire
Damage Resistances: bludgeoning, piercing
Damage Immunities: poison
Condition Immunities: blinded, deafened, frightened, poisoned
Senses: blindsight 30 ft. (blind beyond this radius)
Languages: understands Common but can't speak
Challenge Rating: 1
Actions
Multiattack. The skeletal creeper makes two Necrotic Spores attacks.
Necrotic Spores. Ranged Spell Attack: +2 to hit, range 60 ft., one target. Hit: 8 (2d6 + 1) necrotic damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
Usual Tactics
Skeletal Vines use their Tendril attack to slash at nearby targets and attempt to Constrict to immobilize foes.
Skeletal Creepers use their Necrotic Spores attack to target opponents from a distance and engage in melee combat using their Claw attack.
The skeletal creeper is a haunting manifestation of necromantic corruption, a humanoid-shaped plant creature that was once a beautiful vine. Its body is now a skeletal framework draped with tattered remnants of what were once leaves and tendrils. These creatures move with an eerie fluidity, their bony appendages clawing at the air. From a distance, they launch necrotic spores that drift like malevolent fireflies, seeking out their targets. The grove's corrupted aura seems to pulse around them, enhancing their dark powers. Encounters with skeletal creepers are a chilling reminder of the necromantic taint that has seeped into The Whispering Woods.