Aaron is a 11th-level spell caster. His Spellcasting Ability is Intelligence, with Spell Attack = 1d20+9 and Spell Save DC = 17. He can innately cast the following spells:
Spell / Ability | Attack / Saving Throw, Range, Concentration | Effect(s) |
---|---|---|
Lyrium Blast (at will) | Range = 120 ft., 3 rays | 1d10+5 force dmg per ray, 10 ft. away, 1 ray reduces target's movement speed by 10 ft. till end of next turn |
Telekinesis (2/day) | Conc, range = 60 ft., reuse without spell slot, STR save, duration = 1 min | Move target 30 ft., objects deal 4d8 bludgeoning damage |
Mind Blast (2/day) | AOE 20 ft. cone from self, INT save | 4d8+5 psychic dmg and target is stunned until end of its turn |
Black Hole (2/day) | AOE, 20 ft. sphere, INT save | 1d6+5 bludgeoning dmg and targets are moved to center with other targets |
Concentrated Blast (1/day) | Range = 30 ft., need to be conc on a spell which is sacrificed | 6d6 psychic dmg. If target was concentrating on spell, heal same dmg dealt |
Lyrium Charm (reaction) | Range = 60 ft., target needs point of Lyrium Craze | Prevents target from attacking you until their next turn |
Luck of the Far Realms Once per day, Aaron can turn an attack roll hit, into a critical hit. Lance of Lethargy Aaron can once per turn remove 10 ft. of a target's movement speed upon hitting with a Lyrium Blast. (also Agonizing Blast & Repelling Blast) Cull the Weak If a creature is brought to 4 HP or lower by Aaron, it goes Unconscious and all creatures within 5 ft. are dealt 1d4 psychic damage. Displace If Aaron's abilities deal a creature falling damage, this is increased by 1d8 psychic damage. Normal rules are 1d6 falling damage per 10 ft. fallen. Mask of Many Faces Can cast Disguise Self at will. Awakened Mind Can telepathically speak to any creature within 60 ft. of him. Thought Shield Thoughts can't be read and when a creature deals Aaron psychic damage, he deals an equal amount of damage back.
Psionic Backlash (reaction)
When a spell is cast within 30 ft. of Aaron, he can use his reaction to cause 1d4 psychic damage to the caster.
Repulsor
Cause all creatures within 10 ft. of you to make a Strength Saving Throw. On a failed save, the target suffer 2d6 force damage and is pushed 10 ft. back.