Urban Vigilante
You have witnessed the worst of what your home's criminal element has to offer and have decided to take the law into your own hands. Are you a nobleman dismayed at the suffering of the lower classes and frustrated that your money alone cannot save them? A street child that witnessed the murder of his family and swore revenge? A lone crusader against a corrupt system? Even a former criminal seeking redemption? Regardless of your traumatic inspiration you now seek justice outside the confines of the law; will you become a symbol of hope for the downtrodden? Or will you become a cautionary tale to strike fear into the cowardly and superstitious criminals of your world?
Skill Proficiencies Acrobatics, Stealth
Tool Proficiencies Disguise Kit
Languages Any One
Equipment A mask, hood or other method of concealing your identity; a climber's kit; a set of clothes fitting your station and 15gp.
Features
City Activity
You can spend a few hours each night surveying the city. From your observations and investigations you can study the locations of key city guard locations like jails, armories, center, and barracks. You can also spend time studying the patrols and rotations of the guard patrols all around the city. Alternatively, you can spend your time fighting and studying the local crime groups. You spend time observing the major bases and hideaways of local crime groups and learn where the criminal activity is most rampant. You can listen in to conversations or use interrogation to learn about any major organized crime groups, who or what they may be competing with, and their relationship with the local population. Prolonged and more in-depth investigations can revel corruption in the guard, or major actions soon to be a undertaken by the criminals, like heists, assassinations, and gang wars. The Dm can choose what you learn from your investigations each night.
Alternate Feature: Secret Identity
When you put on your mask you fully adopt your crimefighting persona. While wearing the mask people recognize you (or whoever is wearing your mask) as your vigilante alias.
Traits
Dice 1d8 | Personality Trait |
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1 | I am always calm, no matter what the situation. |
2 | I never let my emotions control me.I am without fear; no matter the risks apparent in a situation, I do what is needed. |
3 | I cannot resist an opportunity to mock my opponent with a quip or joke, even during combat. 4 | I feel great empathy towards the plight of all living things. |
5 | My civilian identity is my true mask and behaves in the opposite manner to that of my masked alter-ego. |
6 | I have seen the corruption in the upper echelons of society, only the poor are truly trustworthy and deserving of saving. |
7 | I cannot resist the urge to show off how superior I am in my crime-fighting capabilities; I feel the need to explain how I have brilliantly solved a mystery or leave my mark at a crime scene so that everyone knows I have saved the day. |
8 | I face problems head on, there is no time to lose in life or death situations. |
Ideal
Dice 1d6 | Ideal |
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1 | Greater Good I will lay down my life in defense of others, whether they be innocent or criminals. (Good) |
2 | One Rule I have a code of conduct I follow to the letter. Otherwise I'd be no better than those I put away. (Lawful) |
3 | Maverick The system is broken, I am justice. (Chaotic) |
4 | Avenger I will end anyone who gets in the way of my vengeance. (Evil) |
5 | Daredevil I do it for the thrill and infamy. If I can do some good while I'm at it, good for me I guess. (Neutral) |
6 | Not in My City This city needs a bit of a clean up, and I'm the guy to do it (Any) |
Bond
Dice 1d6 | Bond |
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1 | I made an oath over the graves of my family to see justice done. |
2 | I have a group of adoring fans that follow my crimefighting acts with interest. |
3 | I am in a crime fighting organization with other vigilantes in the area. |
4 | I cannot give up my dual identity until my nemesis is brought to justice. |
5 | I have a long time friend that supports my crime fighting and double life. |
6 | I have a mentor that taught me the ropes. I'm still in contact with him. |
Flaw
Dice 1d6 | Flaw |
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1 | My partner fell fighting evil alongside me; I am reluctant to fight alongside others now. |
2 | There is only the mission. I don't care about anything unimportant distractions like a having a social life, or sleeping or eating. |
3 | I am a tad overzealous when doling out punishment. |
4 | I have been doing this a long time, all others should follow my lead. |
5 | I will sacrifice anyone and anything to achieve my goal. |
6 | I trust no-one, I never reveal my true plan until it is absolutely necessary and then only the parts of it I must. |