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The Wilder Witch

Medium humanoid, draconic,
Armor Class:
Hit Points: 211 ( 17d8+66 )
Speed: 30 ft

STR

11 +0

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

22 +6

CHA

12 +1

Saving Throws: Con+10, Int+10, Wis+22
Proficiency Bonus: 6

The Wilder Witch is a 18th level Druid. Her Spellcasting Ability is Wisdom with Spell Attack = 1d20+12 and Spell Save DC = 20. She can cast the following spells:

Spell Level Spell Name Spell Attack / Saving Throw Effect(s) Per Higher level
0 (at will) Guidance, Produce Flame Range = 30 ft. 4d8 fire damage
Frostbite Range = 60 ft., CON SAVE 4d6 cold damage & DIS at next weapon attack
1st (4 slots) Detect Magic, Speak with Animals Cure Wounds Touch 1d8+12 HP + 1d8
Earth Tremor Range = 10 ft., DEX SAVE 1d6 bludgeoning & knocked prone, difficult terrain + 1d6
2nd (3 slots) Lesser Restoration Blindness/Deafness Range = 30 ft., CON SAVE, repeated at end of target's turn Blind or Deafen +1 target
Earthbind Conc, up to 1 min, range = 300 ft. STR SAVE Flying speed = 0 ft. and descend rate = 60 ft.
Moonbeam Conc, up to 1 min, range = 120 ft., AOE cyllinder r=5 ft., h=40 ft., on enter or start, CON SAVE, move as action 60 ft. Fail = 2d10 radiant, suc = 1/2 dmg, shapechangers revealed + 1d10
3rd (3 slots) Dispel Magic
4th (3 slots) Charm Monster Ice Storm Range = 300 ft., AOE cyllinder, r=20 ft., h=40ft., DEX SAVE Fail = 2d8 bludgeoning + 4d6 cold, fail = 1/2 dmg, Difficult terrain until end of next turn + 1d8 bludgeoning
Polymorph Conc up to 1 hr, range = 60 ft., WIS SAVE
Wall of Fire Conc up to 1 min, range = 120 ft., AOE wall b=1 ft., l=60 ft., h=20ft., DEX SAVE on appear & enter Fail = 5d8 fire, suc = 1/2 dmg + 1d8
5th (2 slots) Planar Binding, Conjure Elemental 6th (1 slot)
7th (1 slot) Reverse Gravity Conc up to 1 min, range = 100 ft., AOE cyllinder, r=50 ft., h=100 ft., DEX SAVE Fail = fall upward (cause not holding on)
Earthquake Range = 500 ft., AOE circle r=100 ft., area becomes difficult, CON SAVE for conc, DEX SAVE, extra! CON SAVE for conc, dex_fail = prone
8th (1 slot) Sunburst Range = 150 ft., AOE cone 60 ft., CON SAVE, repeat at end of turn, undead & oozes have DIS Fail = 12d6 radiant & blinded


Beast Spells The Wilder Witch can cast all spells not marked with a '*' while Wildshaped.
Circle Form Wildshape The Wilder Witch can Wildshape as a Bonus Action into a creature of CR 6 or lower twice per Short Rest. Alternatively, she can Wildshape into an Adult Red Dragon.
Alter Self The Wilder Witch can shapeshift at will into medium-sized creatures, though not changing her statistics.


Created by

OmeWillem.

Statblock Type

Monster

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