Medium , chaotic evil
Armor Class: 12
Hit Points: 15
Speed:
30 ft
Saving Throws: Strength, Constitution
Damage Immunities: Psychic
Condition Immunities: Charmed
Languages: Common, Orc
Proficiency Bonus: +0
Actions
Hands. Unarmed Attack: +2 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Overwhelm. When two or more Madmen are within space of a creature they are focusing on, the target has a disadvantage on all attacks using finesse weapons.
Those rejected by society. Some are driven into exile because of their inanity, some are driven into insanity because of their exile. These men have lost all sense of identity and ethics. Some roam alone seeking food, and others band together to slaughter and maraud. Deemed too volatile for the more refined culture of the clans, these ruffians wander aimlessly, attacking all who they deem dangerous or vulnerable.