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Tentacle Trap CR: 3

Large construct (trap), unaligned
Armor Class: 15 (Natural Armor)
Hit Points: 8d10+16
Speed:

STR

17 +3

DEX

14 +2

CON

15 +2

INT

1 -5

WIS

10 +0

CHA

1 -5

Condition Immunities: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses: Blindsight 30 ft. (blind beyond this radius), Passive Perception 10
Challenge Rating: 3 ( 700 XP)

Reactive: The tentacle trap can take a reaction on every turn in a combat.

Actions

Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the tentacle trap can't constrict another target.

Bonus Actions

Swift Grasp. If a creature moves within 10 feet of the tentacle trap, it can use its reaction to make a Constrict attack against that creature.


Created by

Zackman634.

Statblock Type

Monster

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