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Homebrew

Korunohlt (Gulproot Predator) CR: 8

Large plant, chaotic evil
Armor Class: 14
Hit Points: 350
Speed: 20 ft , climb: 20 ft

STR

14 +2

DEX

16 +3

CON

14 +2

INT

7 -2

WIS

16 +3

CHA

4 -3

Damage Resistances: Cold, Acid
Damage Immunities: Blinded, Poisoned, Deafened
Senses: Blindsight 150ft (blind beyond this radius). Passive perception: 15
Languages: --
Challenge Rating: 8
Proficiency Bonus: +3

Spider Climb. The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.   Stench of Death. Each creature that starts its turn within 10 feet of the corpse flower or one of its zombies must make a DC 14 Constitution saving throw, unless the creature is a Construct or an Undead. On a failed save, the creature is poisoned until the start of its next turn. On a successful save, the creature is immune to the Stench of Death of all corpse flowers for 24 hours.

Actions

Multiattack. The creature can make three Tentacle Attacks.   Tentacle attack.Melee weapon attack +6 to hit, reach 15 ft, one target, Hit: 2d8+3 bludgeoning damage, plus 3d6 poison damage. Creature hit by the tentacle attack can also be grappled. The affected creature must succeed on DC 15 Strenght saving throw, or be grappled. Affected creature can repeat this saving throw at the end of its turn.
Posion spit.Recharge 5-6 The corpse flower lets out a posion mist spray, from one of its mouths. 15ft cone, on a failed DC 18 Constitution saving throw, the affected creature takes 2d10 poison damage, and is poisioned for the next 24 hours.
Meal time. If the Gulproot has a creature grappled it can spend its action to pull it closer and encase it in its digestive blossom located in the middle of the plant. Such a creature immediately takes 2d10 piercing damage and it is considered restrained, the gulproot heals from the blood of its victim for the ammount of damage dealt. Only one creature can be affected at a time. To save from the blossom the affected creature must suceed on DC 18 Strenght saving throw, to escape the Gulproots gullet.

Bonus Actions

Digest. If the Gulproot has a creature in it digestive blossom, it can spend a bonus action to start digesting it, dealing 2d8 acid damage and healing for the ammount of damage dealt.

Reactions

Stinking spores Single use. The creature can respond to being hit, by releasing a cloud of toxic, yellow-ish spores in 15ft radius. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration of 1 minute. Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don’t need to breathe or are immune to poison automatically succeed on this saving throw.

Legendary Actions

The creature has 1 legendary action to its disposal. It can choose one of following:   Bite.Melee weapon attack, if the creature has a enemy in melee range, it can attack it with its two heads. +6 to hit , and deal 1d12 piercing damage.


Created by

Cvesspy.

Statblock Type

Monster

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